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Mark Csikos
Mark Csikos
Environment artist
Helsinki, Finland

Summary

I am a 3D artist specializing in environment creation, environment assets and props, with high proficiency in hard surface modeling. My familiarity with terrain generation software also allows me to deliver large-scale impact across a wide range of environments.
With a strong background in traditional art, design and architecture, and a continuous pursuit of knowledge, I bring a combination of creative vision and technical expertise to every project I take on.
My most recent career highlight was contributing to Battlefield 6 as a Level Artist, where I held significant responsibility for reworking the legendary Firestorm map.
Following that, I set out to prove my abilities across the full pipeline as a one-man operation - creating an independent stylized modular medieval town environment pack entirely from scratch, soon available on FAB.
I am ready to push my boundaries further and become part of a new team where I can take on greater independence, explore new areas of ownership, and continue to grow. I am also always eager to adopt new techniques and workflows, drawing on my substantial CG industry background - which includes Houdini pipelines, VFX creation and cinematographic lighting.

Skills

Hard Surface ModelingHigh-poly ModelingEnvironment artTexture paintingDesigning interiors and exteriorsPBR pipelineDrawingNiagara particle effectsDigital SculptingLightingBaking high res detailsHoudini RBD destruction

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Quixel Mixer
Quixel Mixer
ZBrush
ZBrush
World Machine
World Machine
DaVinci Resolve
DaVinci Resolve
Gaea
Gaea
EmberGen
EmberGen
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini
SpeedTree
SpeedTree